﻿using FrameWorkSong;
using UnityEngine;

public class ChangePoint : MonoBehaviour
{
    public DoubleVector2 TPoint;
    public DoubleVector2 OPoint { get => GetOPoint();}
    DoubleVector2 GetOPoint()
    {
        return new DoubleVector2(transform.position.x, transform.position.z);
    }
}
